Flash打造的随机画圆弧效果
[align=center][url=http://www.blueidea.com/articleimg/2008/03/5508/draw_arc.swf][b][color=#0000ff]点击这里看演示[/color][/b][/url][/align]贴一下代码_-W!}YrJu``有兴趣的看一下吧
刚加了下注释OI%~ q'sk6Q:l
[code]
//******************* draw_arc ************************-zPe7iX$JX U q
//******************* 作者:boenlee *******************'`D"ta6wz{pL
//舞台元件:
//可视区域元件--maskjd/U2JP_
//移动按钮--up_btn, down_btn, left_btn, right_btn
//文本框--angle_txt, time_txt, r_txt, thickness_txtl$I@)a?eK
//复选按钮--trace_check, leaf_check jKqWAG
//重画按钮--redraw_btn
//库链接元件:9CX-A.M8Khsu:~8@2@
//叶子--leaf
//***************************************************
//画小于等于45度的圆弧,任意角度开始
//mc:目标mc名称 ?-J:t1k_f"KdY
//ox:原点x位置
//oy:原点y位置
//r:半径
//origin_angle:起始角度
//angle:弧的角度,正数顺时针画弧,负数逆时针画弧
//thickness:线的粗细
//rbg:线的颜色
//alpha:线的透明度
//返回:圆弧终点坐标,终点为角度大的点,与angle符号无关0dr5M-Se/y
function draw_small_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number, rbg:Number, alpha:Number):Object {mC/Dv+\ GI
var origin_angle:Number = origin_angle % 360;&WpBl6dI
var angle:Number = angle % 360;x \M0s[j!m _
origin_angle = angle < 0 ? origin_angle + angle : origin_angle;
angle = Math.abs (angle);]Je(A%e s%M
angle = angle > 45 ? 45 : angle;
var ctrl_r:Number = maintain_digit (1 / cosD (angle / 2) * r, 4); M9HbJ3yS
var ctrl_sin:Number = maintain_digit (sinD (origin_angle + angle / 2), 4);
var ctrl_cos:Number = maintain_digit (cosD (origin_angle + angle / 2), 4);
var org_sin:Number = maintain_digit (sinD (origin_angle), 4);
var org_cos:Number = maintain_digit (cosD (origin_angle), 4);&S{vby#]4Gc"i
var achr_sin:Number = maintain_digit (sinD (origin_angle + angle), 4);+x8ozpV
var achr_cos:Number = maintain_digit (cosD (origin_angle + angle), 4);
with (mc) {bIR D^ZN#M
lineStyle (thickness, rbg, alpha, false, "normal", "none");
moveTo (org_cos * r + ox, org_sin * r + oy);
curveTo (ctrl_cos * ctrl_r + ox, ctrl_sin * ctrl_r + oy, achr_cos * r + ox, achr_sin * r + oy);$a~y w(^} N-k
}*T C1n+m P
return {x:achr_cos * r + ox, y:achr_sin * r + oy};8r4R%R(c-ym3e;F4bf
}8WwW1f8O h[#rse
//画小于等于360度的圆弧,任意角度开始U0^ BLhFRX6[
//参数及返回值与draw_small_arc函数相同E"xo7H6P,O
function draw_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number, rbg:Number, alpha:Number):Object {
var origin_angle:Number = angle < 0 ? origin_angle + angle : origin_angle; x dL @@
var angle:Number = Math.abs (angle);N:?'h3a0`!o_
var times:Number = int (angle / 45);
var last_angle:Number = angle % 45;
if (times >= 8) {$dK-{)v,B#cTe
times = 8;
last_angle = 0;7`2Jd&h.Kz,V^
}KV,A]J
for (var i:Number = 0; i < times; i++) {T0p?'du.Ih
draw_small_arc (mc, ox, oy, r, 45 * i + origin_angle, 45, thickness, rbg, alpha);
}
return draw_small_arc (mc, ox, oy, r, 45 * times + origin_angle, last_angle, thickness, rbg, alpha);^2_d ~i%YD
}
//小数保留8M I'_ CA Dv*{%]
//val:要处理数值
//maintain:保留位数3H#c)q#vBYK
//返回:处理后的数
function maintain_digit (val:Number, maintain:Number):Number {wU7LRCIr1\d.Z
var multiple:Number = Math.pow (10, Math.abs (maintain));
return Math.round (val * multiple) / multiple;
}
//以角度为参数计算sin值+ER!q(T*Ku/c$C.z
function sinD (angle:Number):Number {
return Math.sin (Math.PI / 180 * angle);
}
//以角度为参数计算cos值X(ue IC6mH
function cosD (angle:Number):Number {3s5HgCC-I
return Math.cos (Math.PI / 180 * angle);vg7oppoC
}
//随机颜色
function rnd_color ():Number {"j.f0}]B,T'^
return random (255) << 16 | random (255) << 8 | random (255); w Mx)mY*\@
}U%gsg1tx6HcG{i4~K
//弧线颜色数组,由于随机颜色比较丑,所以选择几个比较好的颜色N*xq2t'R8X:A&H
var color_arr:Array = [0xFF1111, 0xEDB83D, 0xEBEB1D, 0x99E91F, 0x20E91F, 0x23E4E3, 0x1DC2EB, 0x1B45ED, 0x6F1BED, 0xC21BED, 0xEB1DEB, 0xF017AF, 0xF01784, 0xFFFFFF];
//叶子颜色数组,原因同上
var leaf_color_arr:Array = [0x25EB25, 0xF3F347, 0x4AF09D, 0xF2AD48];
//起始角度
var origin_angle:Number;uC;w2vp#`Sw)g
//弧的角度
var angle:Number;(_7c1a*@~#a4q ]
//弧度是否随机
var angle_rnd:Boolean;
//方向+[j(O4Ku"e1vA`
var dir:Number;
//上一个弧的方向6Qdk#x EP-Pnv
var old_dir:Number;@byW:p*klN
//弧的个数%k@9q SFHy
var time:Number;!L2GL8FK9n_]3S
//弧所在圆的坐标u\ m C'Y `nn
var posx:Number;:\ D)S}iw:{#z#G
var posy:Number;
//弧终点位置dF tj#Im
var pos_obj:Object;
//半径a-Pf`F pEIbFA
var r:Number;
//弧线粗细
var thickness:Number;7p1P:A a.J L
//是否跟踪2B+^!i.fsL3z-LGc+q
var is_trace:Boolean = false;
//是否有树叶生长效果
var leaf_grow:Boolean = false;
//用于画弧线的mc*a,]n9X)@]
var line_mc:MovieClip;)z1xpi(\
//初始化属性
function init_prop () {4]F(fNQ(xr7Ar
line_mc.removeMovieClip ();i*FF(Y*u_;NY&}?
line_mc = this.createEmptyMovieClip ("line_mc", 1);
line_mc.setMask (mask);
line_mc._x = mask._x;
line_mc._y = mask._y;I?9d3u2EN~ i+o
origin_angle = random (4) * 90;
angle = get_txt_value (angle_txt, 0, 0, 10, 360);
if (angle == 0) {
angle_rnd = true;#_my.G@Eh
} else {EKwJa!N u
angle_rnd = false;av9ZVA1c
})s dJ%Oc2@n7E Izf"d
dir = random (2) ? 1 : -1;
posx = random (100) - 50;]1_ j;KI/B {Ke0K*_
posy = random (100) - 50;
time = get_txt_value (time_txt, 50, 10, 10, 200);U1Z:AJ/S0G y
r = get_txt_value (r_txt, 20, 5, 5, 50);
thickness = get_txt_value (thickness_txt, 5, 1, 1, 10);g*ZwSY wzl](`
}
//主函数
function main () {2j:e-pQ^5YA
if (--time > 0) {
dir = random (2) ? 1 : -1;6E+z,Y X.nY/x:D*w}
origin_angle += angle;
//如果当前弧的方向与前一个的不同,计算当前弧所在圆的原点位置
if (dir + old_dir == 0) {
posx += cosD (origin_angle) * 2 * r;+JI5AC'Jj0o9SB
posy += sinD (origin_angle) * 2 * r;
origin_angle += 180;
}
if (angle_rnd) {
angle = dir * (random (50) + 50);
} else {tl9E x V)k'd*x"l$e
angle = dir * Math.abs (angle);
}
pos_obj = draw_arc (line_mc, posx, posy, r, origin_angle, angle, thickness, color_arr[random (color_arr.length)], 100);6V};~6bV-G6PU[4b
//加载树叶
if (leaf_grow) {
line_mc.attachMovie ("leaf", "leaf" + time, time, {_x:pos_obj.x, _y:pos_obj.y, _rotation:random (360), _xscale:random (50) + r * 2 + thickness * 5, _yscale:random (50) + r * 2 + thickness * 5, _alpha:random (100) + thickness * 5});
var leaf_color:Color = new Color (line_mc["leaf" + time]);| \n B7x!TqW.pE
leaf_color.setRGB (leaf_color_arr[random (leaf_color_arr.length)]);
}
//跟踪 9C:h)iw.A%z!HL,AL
if (is_trace) {
line_mc._x = mask._x - pos_obj.x;$?;ByIB^
line_mc._y = mask._y - pos_obj.y;
}
old_dir = dir;
} else {
delete line_mc.onEnterFrame;
};m[P}5}6^.k0B)MH6Q
}&V;x5J"la*n(u
//获取文本框内容,为数值B[:Dq3Ra)b
//txt_name:文本框名称
//nan_val:文本内容非数字时所取值 fejyuM
//zero_val:文本内容为0时所取值e$d1Y7it'G:dL)W7I{
//min_val:文本内容最小值@)p,?%FH.sa+Mf:}
//max_val:文本内容最大值5{OBP ]f0br
function get_txt_value (txt_name:TextField, nan_val:Number, zero_val:Number, min_val:Number, max_val:Number) {
if (isNaN (Number (txt_name.text))) {
txt_name.text = String (nan_val);by IXQB{
} else if (Number (txt_name.text) == 0) {
txt_name.text = String (zero_val);
} else if (Number (txt_name.text) < min_val) {J"?6M(j5I H&Rt
txt_name.text = String (min_val);
} else if (Number (txt_name.text) > max_val) {7o.v o*^ X@M0n
txt_name.text = String (max_val);
}9\[%m C,QEBm|WH
return Number (txt_name.text);8h1`)i#\'}+}3}
}
//重画#@ v~K+G$}
redraw_btn.onRelease = function () {
delete line_mc.onEnterFrame;
init_prop ();
line_mc.onEnterFrame = main;
};0tT5V&p KMLD N]
//选择是否跟踪YiqQ8Dr
trace_check.onRelease = function () {$`Y/bv.nwl-iE
is_trace = !is_trace;{ `~{#AM+Xnr M&R
this.gotoAndStop (Number (is_trace) + 1);
};
//选择是否生长树叶Jr4\/~hS#`
leaf_check.onRelease = function () {wzYl.K-Y
leaf_grow = !leaf_grow;
this.gotoAndStop (Number (leaf_grow) + 1);
};
var keep_moving:MovieClip = this.createEmptyMovieClip ("keep_moving", 2);G7J!~ j$G\])}
var speed:Number = 10;$JC7tK:G/Q7v,B3S
//移动line_mc
function moving (speedx:Number, speedy:Number) {1Tzr:M8S2QMJ8P-Uh
keep_moving.onEnterFrame = function () {)_Ry%R3T3i'D&N"F
line_mc._x += speedx;
line_mc._y += speedy;
};*^(lH/dFVbJ
}
//停止移动
function stop_move () {3O3HrQ#H;k6s3x
delete keep_moving.onEnterFrame;O{ ~7B1bw J/{yS
}
//按钮控制(G1S#YU.U+o
up_btn.onPress = function () {
moving (0, speed);
};
down_btn.onPress = function () {
moving (0, -speed);
};
left_btn.onPress = function () { t!R"O}4m
moving (speed, 0);
};?o.{5QY Xl8a
right_btn.onPress = function () {
moving (-speed, 0);_%o;h)PDi/~
};
up_btn.onRelease = up_btn.onReleaseOutside = down_btn.onRelease = down_btn.onReleaseOutside = left_btn.onRelease = left_btn.onReleaseOutside = right_btn.onRelease = right_btn.onReleaseOutside = function () {f7M{#Zx%u8YR
stop_move ();!`3}i2w j$N$jC
}; KQ Z.u$w af
//键盘控制dn0Qw%tF,Tgx\
var key_lis:Object = new Object ();
key_lis.onKeyDown = function () {
switch (Key.getCode ()) {#uT kQ;bs X
case 37 :
moving (speed, 0);
break;xx}Y9e0O:|8W
case 38 :
moving (0, speed);
